Module = _import_ ( " the DistroWatch database for distributions using a particular package. GeneratorClass = getattr (module, "AdvMameGenerator" ) GeneratorClass = getattr (module, "ResidualVMGenerator" ) GeneratorClass = getattr (module, "DosBoxGenerator" ) GeneratorClass = getattr (module, "ScummVMGenerator" ) GeneratorClass = getattr (module, "DaphneGenerator" ) GeneratorClass = getattr (module, "AmiberryGenerator" ) GeneratorClass = getattr (module, "PPSSPPGenerator" ) GeneratorClass = getattr (module, "DolphinGenerator" ) GeneratorClass = getattr (module, "ReicastGenerator" ) GeneratorClass = getattr (module, "MupenGenerator" ) GeneratorClass = getattr (module, "LibretroGenerator" ) # We use a if.elif.else structure in order to instantiate the strict minimum required for an emulator # and minimize static imports that are very time consuming, specialy on low-end boards if emulator = "libretro" : LineAppleGeneratorOverride = None def getGenerator (emulator): Import nner as runner import recalboxFiles #added by B0ZOTHEGEEK : manage light of arcade panel import subprocess from controllersConfig import Controllerįrom nfigOverriding import buildOverrideChainįrom settings.keyValueSettings import keyValueSettings #!/usr/bin/env python import argparse from Emulator import Emulator regardez la partie en jaune qu'il faut rajouter : Le script python en question est ici : /usr/lib/python2.7/site-packages/configgen/emulatorlauncher.py #- if _name_ = '_main_':Ĥ) Ensuite il faut aussi modifier le fichier python de EmulationStation pour lancer le script précédent quand on lance un jeu : info( 'the max number of player is : ' + str(nbplayers)) info( 'the number of player is : ' + game. info( 'file found, the game name is :' + game. info( 'Gamelist file imported:' + RomsDirectory + System + os. import_xml_file(RomsDirectory + System + os. #Lecture Configuration #config.load_from_file() #Execution des patchs #gameListPatch = GameListPatcher(config,'console',args.mode) #gameListPatch.start() #gameListPatch.join() #Chargement XML avec MiniDom :-< #test 1 OK #System = 'mame' #FullRomLocation = '/recalbox/share/roms/mame/outrun.zip' #test 2 OK #System = 'n64' #FullRomLocation = '/recalbox/share/roms/n64/Legend\ of\ Zelda,\ The\ -\ Majora\'s\ Mask.z64' #test 3 OK #System = 'megadrive' #FullRomLocation = '/recalbox/share/roms/megadrive/Sonic\ \&\ Knuckles\ \(World\).zip' #test 4 OK #System = 'snes' #FullRomLocation = '/recalbox/share/roms/snes/Tiny\ Toon\ Adventures\ -\ Wild\ \&\ Wacky\ Sports\ \(Europe\)\ \(Beta\).zip' #test 5 OK #System = 'neogeo' #FullRomLocation = '/recalbox/share/roms/neogeo/mslug3b6.zip' #elif args.log=ARG_LOG_INFO: # tLevel(logging.INFO) #elif args.log=ARG_LOG_ERROR: # tLevel(logging.ERROR) add_argument( "-demo", help = "mode demo", type = bool, required = False) add_argument( "-ratio", help = "force game ratio", type = str, required = False)
add_argument( "-core", help = "force emulator core", type = str, required = False) add_argument( "-emulator", help = "force emulator", type = str, required = False) add_argument( "-rom", help = "rom absolute path", type = str, required = False) add_argument( "-system", help = "select the system to launch", type = str, required = False) add_argument( "-off", help = "to poweroff the panel", type = bool, required = False) ArgumentParser(description = 'Pilotage lumieres boutons PANEL ARCADE 4 joueurs',epilog = '(C) BOZO THE GEEK') #example of command: python PanelLights.py -system mame -rom /recalbox/share/roms/mame/outrun.zip #example of command: python PanelLights.py -system snes -rom "/recalbox/share/roms/snes/Aladdin (France).zip" #example of command: python PanelLights.py -off true #example of command: python PanelLights.py -system atari2600 -rom "/recalbox/share/roms/atari2600/Arcade Pong (Flashback 2 Version).a26" State = 'off' # defining a params dict for the parameters to be sent to the API # api-endpoint (using of dedicated ESP8266 (D1 to D4 on Wemos D1 Mini)) get(url = URL, params = PARAMS)ĭef players_light(nbplayers,off = False): # sending get request and saving the response as response object # defining a params dict for the parameters to be sent to the API # defining a params dict for the parameters to be sent to the API if SYSTEMS_BUTTONS_MAPPING = 1: # api-endpoint (using of dedicated ESP8266 (D0 to D8 on Wemos D1 Mini))
# SYSTEM A B X Y R1L1R2L2 # 6 button console 'snes' : , # importing the requests library import requests #IMPORT NORDICPOWER- from glplib import * #CONSTANTS. #!/usr/bin/env python #IMPORT STD- import os.path import sys import time import shutil import argparse from os.path import basename, splitext